Meatbound - Dev Log #0 - Joystick Flow, Monster Tweaks, and More!


Hey yall!

We've been hard at work squashing bugs and making the game even smoother. This update focuses on a few key areas that we wanted to get just right for you.

  • Improved Controller Switching Flow:

We've tackled some pesky issues related to players swapping controllers. The flow for reassigning controls between players should now be much more reliable and intuitive. No more accidental input mix-ups! (We hope so)

  • Monster Attack Adjustments:

We've been listening to your feedback on monster encounters. In this update, you'll find adjustments to some monster attacks, aiming for a more balanced and engaging challenge. Expect some tweaks to timing, range, and overall behavior.

  • Pause Functionality Polish:

The pause menu has received some love! We've addressed some bugs that could prevent the pause from opening correctly in certain situations, including when only a single player is active. Pausing your meaty adventure should now be seamless.

  • Single-Player Mode Enhancements:

For those venturing into the Meat Bound world solo, we've made some specific tweaks and fixes to ensure a great single-player experience. This includes making sure all core mechanics function flawlessly when you're the only one playing.

  • Under the Hood Improvements:

Beyond the visible changes, we've also been doing some important work behind the scenes:

  • Code Rebase for Performance: We've rebased sections of our codebase to optimize performance. You should see a smoother overall experience.
  • Code Maintenance Adjustments: We've also made several internal code adjustments to improve maintainability. This will help us bring you more updates and content more efficiently in the future!

We're excited for you to jump back into Meat Bound and experience these improvements. As always, we appreciate your support and feedback! Let us know what you think.

Stay meaty!

- The Level 100 Team

Get Meatbound

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