
Meatbound
Love D&D? Enjoy the bizarre and flavorful vibe of Dungeon Meshi? Then you need to check out MEATBOUND, a prototype that throws you straight into the guts of a dungeon... literally!
PS: We've tested it. You can play with your friends remotely using parsec!
Just make sure to have at least one gamepad 🧡
Two unlikely adventurers — a brute-force Dwarven Barbarian and an explosively creative Elf Artificer — must work together in co-op to survive a living dungeon made entirely of pulsating flesh. Grotesque creatures lurk around every corner, and the only way to make it out alive is by trusting your partner… and the Grumpy Merchant, of course. He’s got everything you need — weapons, gear, and even a way to bring fallen heroes back from the dead.
Cooperation between characters with complementary abilities
Strategic combat with action elements
Death isn’t the end... if you can pay the price
Step into the grotesque and fun world of MEATBOUND and delve into the gameplay parallels of the game's two leading characters.
Experimental prototype made for the “Game Jam das Minas” (May 15–25, 2025), based on the theme parallels and subtheme co-op. Feedback is welcome!



Júlia Arruda, Asher Martins, Letícia Ohanna, Julia Cunha
Help us with feedback to make your and our experience even better!

| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (3 total ratings) |
| Authors | Level 100 Games Studio, Júlia Arruda, ashcrysis, A elfa, Juia |
| Genre | Adventure, Role Playing |
| Made with | Unity |
| Tags | 2D, Fantasy, Indie, Local Co-Op, Pixel Art, Singleplayer, Unity |
| Average session | About a half-hour |
| Inputs | Keyboard, Xbox controller, Gamepad (any), Playstation controller |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
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Development log
- Meatbound - Dev Log #5 - Aiming on mouse, spread on shots, softlock due to saveAug 31, 2025
- Meatbound - Dev Log #4 - Tutorial Tweaks, Merchant Fixes, and Decrepit Boss FixAug 29, 2025
- Meatbound - Dev Log #3 - Cutscenes, Tutorial and more bugsAug 27, 2025
- Meatbound - Dev Log #2 - Gameplay fixes and Upcoming ReworkAug 12, 2025
- Meatbound - Dev Log #1 - Save Totem, Death Fixes, and Controller Cleanup!Jun 05, 2025
- Meatbound - Dev Log #0 - Joystick Flow, Monster Tweaks, and More!Jun 01, 2025







Comments
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Lovely game! Really liked playing it, had lots of fun! Just some tweaks to the menu navigation and other minor stuff and it'll be even better.
Nice work girls!
Aww, thanks a ton, Apollo! 💜 It was super lovely meeting you at UNICAP, and I’m totally cheering for Starcatcher!
Achei o jogo bem desafiador no começo, mas, depois que você se acostuma com os controles, fica ótimo. Uma sugestão: talvez adicionar um mini mapa que fosse se desenhando conforme o jogador avança; não tenho certeza se ficaria bom, mas pode funcionar. O time está de parabéns — eu simplesmente amei o sound design; está muito bom. Me diverti bastante jogando, especialmente no modo cooperativo.
Muito obrigada pelo seu feedback!
Amei a ideia do mini mapa, eu realmente não tinha parado pra pensar nisso, é uma ótima adição e com certeza vou debater com a galera sobre como implementar isso!
Quanto a dificuldade — fico muito feliz que com o tempo dê pra pegar o jeito, já estava nos nossos planos trabalhar em um balanceamento melhor de fases e remontar os leveis.
Sinceramente, no LD da jam não tivermos mt tempo pra trabalhar e pensar na FTUE, mas é muito gratificante saber que com esse protótipo ainda dá pra se divertir um bocado massa ❤️
O jogo ficou positivamente absurdo! A qulidade de arte, mecânias e programação que vocês entregaram em apenas uma semana é incrível. Parabéns, meninas!
❤
Bom dmais!
❤